It is usually better to focus unlocking a passive bonus more than unlocking a new skill or gear. Skills have passives at intervals until level 200. Each skill's passives greatly improve your hero stats compared to gear for a long time. Skills are unique for each hero (linked from the table above) and are the foundations for all heros. Your first global slot is available to purchase for 0 cost on rebirth.Īt this level, you want to get your D gear unlocked and level Skills. Normal slots 3 through 5 are unlocked via Challenges. You will get your 2nd from a quest line involving 2-2. You should be able to jump to 2-1 after beating 1-5 to start getting resources from bats if you are at a good pace. If you pass 1-5, you should rebirth when you feel you are no longer able to defeat waves with a good pace. How long should you play your first life?.It is worth noting that Wizard has the most difficult start due to it being more dependent on gear and stats. Each hero has its own pros and cons depending on where you are currently in the game. I personally suggest starting as Warrior, but in the long run of the game it doesn't really matter. The Angel, once Angel Distraction is 100 and the Lucky Stance is selected, can gain more drops per second than any other hero.The Wizard, once skills are all above 200, can clear areas faster than any other hero.The Warrior can get farther in the first attempts and should be used to go after challenges.To start with the 3 Heros are associated with 3 "primary" types, 3 roles and 3 resources which is: This game is broken into 3's as much as possible. This chapter I am adding because there has been lots of questions regarding the resources / classes / purpose so I want to start up front to best explain those core concepts.
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